Was hoping to post this earlier, but anyway... I traced the CD64's expansion connector. It's definitely one of the simplest I've ever seen for the number of pins. A diagram is available here but unfortunately many programs can't render SVG flowed text correctly. This version has the text converted to paths, so it will show up properly in most programs, but it's also much larger (1.1MB) and not easy to edit.
Showing posts with label Technobabble. Show all posts
Showing posts with label Technobabble. Show all posts
20100730
Renamon SVG Trace
If there's one thing I can't do, it's art. Occasionally I can make some cool abstract design by accident, but if I set out actually trying to draw something, the perspective is just going to be all wrong and I'll ultimately end up with something that's logically correct, but just looks wrong for some reason.
However, I can trace art. Some would call this cheating, but I don't just trace over something and call it my own. What I like to do is take some existing art and trace it in Inkscape to make an SVG version. This is because SVG has a number of advantages over bitmap graphics.
However, I can trace art. Some would call this cheating, but I don't just trace over something and call it my own. What I like to do is take some existing art and trace it in Inkscape to make an SVG version. This is because SVG has a number of advantages over bitmap graphics.
20100726
Rena v85840
Oh look, a blag. How did that get here. Well I'll try to update this regularly but I can't guarantee that I'll have a working Internet connection or anything worthwhile to say. WE SHALL SEE.
Latest screenshots from my WIP Mario Kart 64 level editor.
At present, it displays almost every level almost perfectly. The remaining visual glitches are mostly hardcoded things I have yet to track down, and one texture command Moo Moo Farm uses that I haven't decoded yet because who cares about Moo Moo Farm anyway.
Latest screenshots from my WIP Mario Kart 64 level editor.
At present, it displays almost every level almost perfectly. The remaining visual glitches are mostly hardcoded things I have yet to track down, and one texture command Moo Moo Farm uses that I haven't decoded yet because who cares about Moo Moo Farm anyway.
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