Showing posts with label Pics. Show all posts
Showing posts with label Pics. Show all posts

Rena SVG Trace

Right so life has been pretty boring lately and thus I've had nothing to write about BUT here's something I'm sure people will enjoy on the off chance anyone actually reads this nonsense. More nice SVG traces, this time of Rena Kunisaki, the same girl you see in the corner of all these pages. This one's based on a monochrome scan, so I got to take some liberty in colouring it as well, and I'm pretty pleased with how it came out.

Be warned that this post contains roughly a megabyte of inline images. They're not safe for work either but that's what that content warning clickthrough thing is for.

CD64 Mods, Part 1

A while ago I picked up an interesting gadget: a CD64 backup unit for the Nintendo 64. It's exactly what it sounds like: loads ROMs from CDs. It's also supposed to be good for development, but without the adaptor to connect to a PC, it's not really much good for that.

Anyway, it needed some repair, and when I opened it up I was intrigued by an unused expansion connector inside. Apparently they had planned to add an MPEG decoder here for VCD playback. Well obviously I'm going to have to make something cool out of that.

Renamon SVG Trace

If there's one thing I can't do, it's art. Occasionally I can make some cool abstract design by accident, but if I set out actually trying to draw something, the perspective is just going to be all wrong and I'll ultimately end up with something that's logically correct, but just looks wrong for some reason.

However, I can trace art. Some would call this cheating, but I don't just trace over something and call it my own. What I like to do is take some existing art and trace it in Inkscape to make an SVG version. This is because SVG has a number of advantages over bitmap graphics.

Rena v85840

Oh look, a blag. How did that get here. Well I'll try to update this regularly but I can't guarantee that I'll have a working Internet connection or anything worthwhile to say. WE SHALL SEE.

Latest screenshots from my WIP Mario Kart 64 level editor.

At present, it displays almost every level almost perfectly. The remaining visual glitches are mostly hardcoded things I have yet to track down, and one texture command Moo Moo Farm uses that I haven't decoded yet because who cares about Moo Moo Farm anyway.